Blender Tip: Combine Links

In the Shader Editor of Blender, holding down the Shift key while right-clicking and dragging on a link between nodes combines all of the links that cross the selection area into a single, curved link.

This can help to reduce clutter in your shader network and make it easier to see the relationships between nodes. By combining links in this way, you can simplify your shader network and make it easier to understand.

To use this feature, simply hold down the Shift key while right-clicking and dragging over the links you want to combine. The links will become curved and grouped together, reducing clutter in your shader network.

So give this quick tip a try the next time you’re working in the Shader Editor of Blender and see how it can help to simplify and improve your shader networks!

Baking Textures in Blender

I just spent the last hour in Blender trying to bake a diffuse texture from a model created with photogrammetry to a lo-poly model created in Blender. I checked and double checked every setting. I went back to tutorials that I watched years ago. I looked for new issues that might be caused by the latest version. I finally found the problem.
The software I use for photogrammetry is Zephyr. It outputs the textured models in several formats. The two formats that can be imported into Blender or OBJ and FBX. I chose FBX. I chose poorly.
No matter what I did, I could not bake the texture from the FBX model to a low poly model.
When I went back to Zephyr and exported as OBJ, all my problems went away.