In the Shader Editor of Blender, holding down the Shift key while right-clicking and dragging on a link between nodes combines all of the links that cross the selection area into a single, curved link.
This can help to reduce clutter in your shader network and make it easier to see the relationships between nodes. By combining links in this way, you can simplify your shader network and make it easier to understand.
To use this feature, simply hold down the Shift key while right-clicking and dragging over the links you want to combine. The links will become curved and grouped together, reducing clutter in your shader network.
So give this quick tip a try the next time you’re working in the Shader Editor of Blender and see how it can help to simplify and improve your shader networks!
Today I received an air pressure regulator that I will be using in an industrial brake. The brake has a pneumatic powered oil pump.
I first made the model in Solidworks. It was exported as an STL. This makes a horrible mesh for Blender. Triangles aren’t necessarily bad, but long triangles with sharp corners are not good.
I recreated the mesh by over the top of the imported file and then shrunk it down on the surfaces of the imported model. I then created material map files. For this model, I made a diffuse map, a metallic map, a roughness map and a normal map.
Sometimes it hard to tell if a product shot is a photograph or a CG render. Part of the problem is the quality of modern rendering. But I think there is an overlooked aspect. So many photos are “Photoshopped”. People have become accustom to seeing perfect pictures….no scratches and no dust.
Photographers might want to leave some of the imperfections in their shots.
I created a CGTrader account years ago. My first submissions were all free. I wanted a way to give back to a community that had help me learn Blender. And then one day I saw a post on the user forum. Someone was complaining because the models were under priced. They were seeing a drop off in sales and believed it was because more content was being offered for free or for a very low price. Continue reading “CG Models”
I have seen so many non-US designers condescendingly scoff at Americans for using Imperials units. I’ll admit, the metric system has an advantage. It is much easier to work equations on a calculator when you stay in metric units.
But I wonder how many of these people actually build anything.
You can save yourself some plastic if you know the theory behind the I-Beam and the Real Engineering channel on YouTube explains why I beams are shaped like they are. It explains the second moment of area (sometimes refered to as the moment area of inertia).
Do you have a part that you are thinking about printing, but your are worried about the strength? MatterHackers has done some unscientific comparitive testing for you. You don’t need to be an engineer to understand the test. They printed some parts and tried to break them. Check it out.