Texture Painting

I was having a hell of a time this morning with Blender. I couldn’t get the Texture Painting to work. I searched online for a solution, but every answer seemed geared to someone just learning.

After struggling and not finding the answer online, I finally figure it out. The object I was trying to paint was in the “Local” mode. The local mode quickly isolates one more objects. It is toggled on and off with the “/” Forward Slash key on the keypad.

I toggled local mode off and texture painting magically worked again.

Blender Quick Tip – Photogrammetry Lighting

Photogrammetry scans already come with their own lighting. When using these scans in Blender, you can get a natural look and speeds up Blender with a few clicks.

shading-blender-photogrammetry

  1. Put the 3D viewport into the solid mode. You can click the solid circle in the upper right corner or hit the “Z” key and then slide your mouse to the right.
  2. Click the shading option arrow next to the shading modes in the upper right corner
  3. The lighting default is “Studio”. Change it to “Flat”
  4. The color default is “Material”. Change it to “Texture”