2 posts in one day. That’s a first.
I’ve been working on this collection of knobs for a while. I thought it would be simple. But like most things…simple is rare. I ran into difficulties controlling fillets in meshes that were sub-surface ready. The model would look good until the sub-surface modifier was added. You can get some strange looking artifacts if you don’t have good topology.
The collection of knobs is available at CGTrader: https://www.cgtrader.com/3d-models/electronics/other/collection-of-12-knobs
I went for a walk with my wife and dog yesterday and came across a pedestrian sign in the middle of the crosswalk. This morning, I checked CGTrader and didn’t see any similar signs. I made a graphic in Photoshop and a quick mesh in Blender. I have posted the model on CGTrader for $2 if you are intersted
I walked passed this cone the other day. I had some time to kill, so I modeled it. I created one with the dirt and then cleaned it up.
I spent last weekend out of town working the night shift. While I was waiting for my shift to start, I modeled the table lamp in my hotel room. The model is available on CGTrader.com:
I created a soccer goal in Blender a while back. Most of the goals I see available on CGTrader have nets that look like they were strong tight and frozen in place. I tried to correct creating a mesh and using the fabric simulator to create realistic slack. I then removed the faces and converted the edges to curves. I also added details like the corner brackets and the nets clips. Continue reading
A new model has been posted on CGTrader. It’s a rocker switch with power on and off markings. It was modeled in Blender 2.80, but it was rendered in the Blender 2.81. Then new version of blender has a noise removal node for the compositor. It works great.
The new noise removal node is not available in 2.80. Go to the Blender download page and scroll to the bottom. Click the “Get Blender Experimental” button and download. You will get an compressed file. I created a new folder (c:\program files\blender\blender2.81) and extracted all the files there. Then just double click the blender.exe file to run.
To use the node, enable a few render passes that the node uses. Go to the View Panel and expand the Passes section. Enable the Normal Pass and the Diffuse Color Pass.