Here is a Blender 2.81 tip I had to re-learn today.
I started a new mesh and created a string of vertices. After I bit of work, I realized that a curve would be much better. It is pretty straight forward to convert a mesh to a curve, but the curve is little more than then the mesh by another name. What I was looking for was the vector handles to smooth out the corners.
The trick is to convert the new curve spline type to a Bezier curve. The vector handles then appear.
Here are the steps:
- While in the Object mode, click “Object” in the menu
- Hover over Convert To, then click “Curve from Mesh/Text”
- Hit tab to go into the Edit mode from the newly created curve.
- Right click on the curve, hover over “Set Spline Type” and then click “Bezier”. The handles are now visible.
- The curve nodes will be “Free”. Select the nodes you want to change to “Aligned”, type “V” on the keyboard and click “Aligned” from the pop-up menu.